<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>2665-0266</journal-id>
<journal-title><![CDATA[Revista Tecnológica-Educativa Docentes 2.0]]></journal-title>
<abbrev-journal-title><![CDATA[Revista Docentes 2.0]]></abbrev-journal-title>
<issn>2665-0266</issn>
<publisher>
<publisher-name><![CDATA[Grupo Docentes 2.0 C.A.]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S2665-02662023000200347</article-id>
<article-id pub-id-type="doi">10.37843/rted.v16i2.434</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Gamificación y Comprensión de Textos en Inglés en Estudiantes de una Escuela Militar Peruana]]></article-title>
<article-title xml:lang="en"><![CDATA[Gamification and Reading Comprehension in English in Students of a Peruvian Military School]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Santiago-González]]></surname>
<given-names><![CDATA[Pilar Del Rocío]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Ramirez-Heredia]]></surname>
<given-names><![CDATA[Rosa Candelaria]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Nina-Cuchillo]]></surname>
<given-names><![CDATA[Josue]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Sánchez-Aguirre]]></surname>
<given-names><![CDATA[Flor De María]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad César Vallejo  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Peru</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidad Científica del Sur  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Peru</country>
</aff>
<aff id="Af3">
<institution><![CDATA[,Universidad Nacional Mayor de San Marcos  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Peru</country>
</aff>
<aff id="Af4">
<institution><![CDATA[,Universidad César Vallejo  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Peru</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>11</month>
<year>2023</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>11</month>
<year>2023</year>
</pub-date>
<volume>16</volume>
<numero>2</numero>
<fpage>347</fpage>
<lpage>356</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://ve.scielo.org/scielo.php?script=sci_arttext&amp;pid=S2665-02662023000200347&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://ve.scielo.org/scielo.php?script=sci_abstract&amp;pid=S2665-02662023000200347&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://ve.scielo.org/scielo.php?script=sci_pdf&amp;pid=S2665-02662023000200347&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen La enseñanza del inglés es esencial para el desarrollo académico y profesional actual. En escuelas militares peruanas, esta competencia es aún más relevante debido a su papel representativo nacional e internacional. Por ello, la gamificación ha surgido como una prometedora estrategia educativa para buscar transformar el proceso de aprendizaje en una experiencia más atractiva e interactiva. El objetivo de esta investigación fue determinar la relación entre la gamificación con la comprensión de textos en inglés. El método de investigación fue hipotético-deductivo, paradigma positivista, con enfoque cuantitativo, diseño no experimental, de tipo descriptivo-correlacional y corte transversal. La muestra fue no probabilística que correspondió a 120 estudiantes de una Escuela Militar de Perú. Las técnicas fueron la encuesta, junto a la prueba. Además, fue usado un cuestionario sobre gamificación, con un test de compresión lectora. El análisis de resultados se realizó mediante la prueba de Rho de Spearman. Se halló que la gamificación tuvo un desempeño regular, además, la comprensión de textos en inglés los estudiantes tuvieron un nivel en proceso. Asimismo, pudo hallarse que existe una relación significativa entre la gamificación junto a las dimensiones literal, inferencial, crítica de la comprensión de textos en inglés, con un nivel de correlación moderado en todos los casos. La conclusión fue que la gamificación se relaciona significativamente con la comprensión de textos en inglés.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract Teaching English is essential for current academic and professional development. This competition is even more relevant in Peruvian military schools due to its national and international representative role. For this reason, gamification has emerged as a promising educational strategy to transform the learning process into a more attractive and interactive experience. This research aimed to determine the relationship between gamification and the comprehension of texts in English. The research method was a hypothetical-deductive, positivist paradigm with a quantitative approach, non-experimental design, descriptive-correlational, and cross-sectional. The non-probabilistic sample corresponds to 120 students from a Military School in Peru. The techniques were the survey along the test. In addition, a questionnaire on gamification was used, with a reading comprehension test. The analysis of results was carried out using Spearman's Rho test. It was found that gamification had a regular performance. In addition, the students' comprehension of texts in English had a level in progress. Likewise, there is a significant relationship between gamification and the literal, inferential, and critical dimensions of the comprehension of texts in English, with a moderate level of correlation in all cases. The conclusion was that gamification is significantly related to the comprehension of texts in English.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[Gamificación]]></kwd>
<kwd lng="es"><![CDATA[comprensión de textos]]></kwd>
<kwd lng="es"><![CDATA[enseñanza de inglés]]></kwd>
<kwd lng="es"><![CDATA[aprendizaje en línea]]></kwd>
<kwd lng="es"><![CDATA[escuela militar]]></kwd>
<kwd lng="en"><![CDATA[Gamification]]></kwd>
<kwd lng="en"><![CDATA[text comprehension]]></kwd>
<kwd lng="en"><![CDATA[teaching English]]></kwd>
<kwd lng="en"><![CDATA[online learning]]></kwd>
<kwd lng="en"><![CDATA[military school]]></kwd>
</kwd-group>
</article-meta>
</front><back>
<ref-list>
<ref id="B1">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Alzuhair]]></surname>
<given-names><![CDATA[N. F.]]></given-names>
</name>
<name>
<surname><![CDATA[Alkhuzaim]]></surname>
<given-names><![CDATA[K. M.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[The Effectiveness of a Gamified Electronic Application in Developing Reading Comprehension Abilities among First-Grade Intermediate Students in Saudi Arabia]]></article-title>
<source><![CDATA[Education Research International]]></source>
<year>2022</year>
<page-range>1-12</page-range></nlm-citation>
</ref>
<ref id="B2">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Arias]]></surname>
<given-names><![CDATA[J. L.]]></given-names>
</name>
</person-group>
<source><![CDATA[Técnicas e instrumentos de investigación científica]]></source>
<year>2020</year>
<publisher-name><![CDATA[Enfoques Consulting EIRL]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B3">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Arias]]></surname>
<given-names><![CDATA[J. L.]]></given-names>
</name>
<name>
<surname><![CDATA[Covinos]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
</person-group>
<source><![CDATA[Diseño y metodología de la investigación]]></source>
<year>2021</year>
<publisher-name><![CDATA[Enfoques Consulting EIRL]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B4">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Arroyo]]></surname>
<given-names><![CDATA[A]]></given-names>
</name>
</person-group>
<source><![CDATA[Metodología de investigación en las ciencias empresariales]]></source>
<year>2020</year>
<edition>1</edition>
<publisher-name><![CDATA[Universidad Nacional de San Antonio Abad del Cusco]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B5">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Azar]]></surname>
<given-names><![CDATA[A. S.]]></given-names>
</name>
<name>
<surname><![CDATA[Tan]]></surname>
<given-names><![CDATA[N. H. I.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[The application of ICT techs (mobile-assisted language learning, gamification, and virtual reality) in teaching English for secondary school students in Malaysia during covid-19 pandemic]]></article-title>
<source><![CDATA[Universal Journal of Educational Research]]></source>
<year>2020</year>
<volume>8</volume>
<numero>11C</numero>
<issue>11C</issue>
<page-range>55-63</page-range></nlm-citation>
</ref>
<ref id="B6">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Canquiz-Rincón]]></surname>
<given-names><![CDATA[L.]]></given-names>
</name>
<name>
<surname><![CDATA[Mayorga-Sulbarán]]></surname>
<given-names><![CDATA[D.]]></given-names>
</name>
<name>
<surname><![CDATA[Sandoval-Fontalvo]]></surname>
<given-names><![CDATA[C.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Planeación didáctica para el desarrollo de la comprensión lectora]]></article-title>
<source><![CDATA[Ocnos. Revista de Estudios Sobre Lectura]]></source>
<year>2021</year>
<volume>20</volume>
<numero>2</numero>
<issue>2</issue>
<page-range>96-106</page-range></nlm-citation>
</ref>
<ref id="B7">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Cassany]]></surname>
<given-names><![CDATA[D.]]></given-names>
</name>
<name>
<surname><![CDATA[Luna]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
<name>
<surname><![CDATA[Sanz]]></surname>
<given-names><![CDATA[G.]]></given-names>
</name>
</person-group>
<source><![CDATA[Enseñar lengua]]></source>
<year>1994</year>
<publisher-name><![CDATA[Graó Educación]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B8">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Chan]]></surname>
<given-names><![CDATA[G. L.]]></given-names>
</name>
<name>
<surname><![CDATA[Santally]]></surname>
<given-names><![CDATA[M. I.]]></given-names>
</name>
<name>
<surname><![CDATA[Whitehead]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Gamification as technology enabler in SEN and DHH education]]></article-title>
<source><![CDATA[Education and Information Technologies]]></source>
<year>2022</year>
<volume>27</volume>
<numero>7</numero>
<issue>7</issue>
<page-range>9031-64</page-range></nlm-citation>
</ref>
<ref id="B9">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Chen]]></surname>
<given-names><![CDATA[C. M.]]></given-names>
</name>
<name>
<surname><![CDATA[Li]]></surname>
<given-names><![CDATA[M. C.]]></given-names>
</name>
<name>
<surname><![CDATA[Chen]]></surname>
<given-names><![CDATA[T. C.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[A web-based collaborative reading annotation system with gamification mechanisms to improve reading performance]]></article-title>
<source><![CDATA[Computers and Education]]></source>
<year>2020</year>
<volume>144</volume>
<page-range>1-17</page-range></nlm-citation>
</ref>
<ref id="B10">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Chura]]></surname>
<given-names><![CDATA[R. M.]]></given-names>
</name>
<name>
<surname><![CDATA[Valero]]></surname>
<given-names><![CDATA[V. N.]]></given-names>
</name>
<name>
<surname><![CDATA[Calderon]]></surname>
<given-names><![CDATA[K. M.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Siete niveles lingüísticos como estrategia para mejorar la comprensión lectora]]></article-title>
<source><![CDATA[Comuni@cción]]></source>
<year>2022</year>
<volume>13</volume>
<numero>1</numero>
<issue>1</issue>
<page-range>42-52</page-range></nlm-citation>
</ref>
<ref id="B11">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Cohen]]></surname>
<given-names><![CDATA[N.]]></given-names>
</name>
</person-group>
<source><![CDATA[Metodología de la investigación, ¿para qué?: La producción de los datos y los diseños]]></source>
<year>2019</year>
<edition>1</edition>
<publisher-name><![CDATA[CLACSO]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B12">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Díaz-Ramírez]]></surname>
<given-names><![CDATA[J]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Gamification in engineering education - An empirical assessment on learning and game performance]]></article-title>
<source><![CDATA[Heliyon]]></source>
<year>2020</year>
<volume>6</volume>
<numero>9</numero>
<issue>9</issue>
<page-range>1-10</page-range></nlm-citation>
</ref>
<ref id="B13">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Flores]]></surname>
<given-names><![CDATA[S.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Nivel comprensión lectora en inglés como segunda lengua en estudiantes universitarios]]></article-title>
<source><![CDATA[Revista Innova Educación]]></source>
<year>2019</year>
<volume>1</volume>
<numero>3</numero>
<issue>3</issue>
<page-range>140-6</page-range></nlm-citation>
</ref>
<ref id="B14">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Grivokostopoulou]]></surname>
<given-names><![CDATA[F.]]></given-names>
</name>
<name>
<surname><![CDATA[Kovas]]></surname>
<given-names><![CDATA[K.]]></given-names>
</name>
<name>
<surname><![CDATA[Perikos]]></surname>
<given-names><![CDATA[I.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Examining the Impact of a Gamified Entrepreneurship Education Framework in Higher Education]]></article-title>
<source><![CDATA[Sustainability]]></source>
<year>2019</year>
<volume>11</volume>
<numero>20</numero>
<issue>20</issue>
<page-range>1-17</page-range></nlm-citation>
</ref>
<ref id="B15">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Guzmán]]></surname>
<given-names><![CDATA[N. I.]]></given-names>
</name>
<name>
<surname><![CDATA[Nina-Cuchillo]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
<name>
<surname><![CDATA[Nina-Cuchillo]]></surname>
<given-names><![CDATA[E. E.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Metodología e-learning en el aprendizaje autónomo de los estudiantes de una universidad privada, en tiempos de pandemia]]></article-title>
<source><![CDATA[Ciencia Latina Revista Científica Multidisciplinar]]></source>
<year>2022</year>
<volume>6</volume>
<numero>4</numero>
<issue>4</issue>
<page-range>1124-40</page-range></nlm-citation>
</ref>
<ref id="B16">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Harvey]]></surname>
<given-names><![CDATA[N. P.]]></given-names>
</name>
<name>
<surname><![CDATA[Cuadros]]></surname>
<given-names><![CDATA[A. M]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Adapting Competitiveness and Gamification to a Digital Platform for Foreign Language Learning]]></article-title>
<source><![CDATA[International Journal of Emerging Technologies in Learning]]></source>
<year>2020</year>
<volume>15</volume>
<numero>20</numero>
<issue>20</issue>
<page-range>194-209</page-range></nlm-citation>
</ref>
<ref id="B17">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Hernández-Sampieri]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
<name>
<surname><![CDATA[Mendoza]]></surname>
<given-names><![CDATA[C. P.]]></given-names>
</name>
</person-group>
<source><![CDATA[Metodología de la Investigación. Las rutas Cuantitativa Cualitativa y Mixta]]></source>
<year>2018</year>
<publisher-name><![CDATA[Mc Graw Hill Interamericana Editores, S.A. de C.V.]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B18">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Ikart]]></surname>
<given-names><![CDATA[E. M.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Survey questionnaire survey pretesting method: An evaluation of survey questionnaire via expert reviews technique]]></article-title>
<source><![CDATA[Asian Journal of Social Science Studies]]></source>
<year>2019</year>
<volume>4</volume>
<numero>2</numero>
<issue>2</issue>
<page-range>1-17</page-range></nlm-citation>
</ref>
<ref id="B19">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Landers]]></surname>
<given-names><![CDATA[R. N.]]></given-names>
</name>
<name>
<surname><![CDATA[Auer]]></surname>
<given-names><![CDATA[E. M.]]></given-names>
</name>
<name>
<surname><![CDATA[Collmus]]></surname>
<given-names><![CDATA[A. B.]]></given-names>
</name>
<name>
<surname><![CDATA[Armstrong]]></surname>
<given-names><![CDATA[M. B.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Gamification Science, Its History and Future: Definitions and a Research Agenda]]></article-title>
<source><![CDATA[Simulation &amp; Gaming]]></source>
<year>2018</year>
<volume>49</volume>
<numero>3</numero>
<issue>3</issue>
<page-range>315-37</page-range></nlm-citation>
</ref>
<ref id="B20">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Lovos]]></surname>
<given-names><![CDATA[E.]]></given-names>
</name>
<name>
<surname><![CDATA[Aballay]]></surname>
<given-names><![CDATA[L.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Deserción Académica y Emociones en Ambientes E-learning]]></article-title>
<source><![CDATA[Revista Iberoamericana de Tecnología En Educación y Educación En Tecnología]]></source>
<year>2021</year>
<volume>27</volume>
<page-range>89-94</page-range></nlm-citation>
</ref>
<ref id="B21">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Mazarakis]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
<name>
<surname><![CDATA[Bräuer]]></surname>
<given-names><![CDATA[P.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Gamification is Working, but Which One Exactly? Results from an Experiment with Four Game Design Elements]]></article-title>
<source><![CDATA[International Journal of Human-Computer Interaction]]></source>
<year>2022</year>
<page-range>1-16</page-range></nlm-citation>
</ref>
<ref id="B22">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Miranda-Beltrán]]></surname>
<given-names><![CDATA[S.]]></given-names>
</name>
<name>
<surname><![CDATA[Ortiz -Bernal]]></surname>
<given-names><![CDATA[J. A.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Los paradigmas de la investigación: un acercamiento teórico para reflexionar desde el campo de la investigación educativa]]></article-title>
<source><![CDATA[RIDE Revista Iberoamericana Para La Investigación Y El Desarrollo Educativo]]></source>
<year>2020</year>
<volume>11</volume>
<numero>21</numero>
<issue>21</issue>
</nlm-citation>
</ref>
<ref id="B23">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Oh]]></surname>
<given-names><![CDATA[S.]]></given-names>
</name>
<name>
<surname><![CDATA[Kim]]></surname>
<given-names><![CDATA[S. Y.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[A Development of Gamification-Based English Reading Learning Application and Teaching Model for Korean Middle School EFL Learners]]></article-title>
<source><![CDATA[Secondary English Education]]></source>
<year>2022</year>
<volume>15</volume>
<numero>2</numero>
<issue>2</issue>
<page-range>83-109</page-range></nlm-citation>
</ref>
<ref id="B24">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Rodríguez]]></surname>
<given-names><![CDATA[D. V.]]></given-names>
</name>
<name>
<surname><![CDATA[Mezquita]]></surname>
<given-names><![CDATA[J. M. M.]]></given-names>
</name>
<name>
<surname><![CDATA[Vallecillo]]></surname>
<given-names><![CDATA[A. I. G.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Metodología Innovadora basada en la Gamificación Educativa: Evaluación Tipo Test con la Herramienta QUIZIZZ. Profesorado]]></article-title>
<source><![CDATA[Revista de Currículum y Formación Del Profesorado]]></source>
<year>2019</year>
<volume>23</volume>
<numero>3</numero>
<issue>3</issue>
<page-range>363-87</page-range></nlm-citation>
</ref>
<ref id="B25">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Rosales]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
<name>
<surname><![CDATA[Zea]]></surname>
<given-names><![CDATA[C. C.]]></given-names>
</name>
<name>
<surname><![CDATA[Pacovilca]]></surname>
<given-names><![CDATA[G. S.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Nivel de comprensión lectora en el área de inglés en los estudiantes de quinto grado de la I.E.S. María Auxiliadora de Puno]]></article-title>
<source><![CDATA[GnosisWisdom]]></source>
<year>2022</year>
<volume>2</volume>
<numero>1</numero>
<issue>1</issue>
<page-range>29-41</page-range></nlm-citation>
</ref>
<ref id="B26">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Sadovets]]></surname>
<given-names><![CDATA[O.]]></given-names>
</name>
<name>
<surname><![CDATA[Martynyuk]]></surname>
<given-names><![CDATA[O.]]></given-names>
</name>
<name>
<surname><![CDATA[Orlovska]]></surname>
<given-names><![CDATA[O.]]></given-names>
</name>
<name>
<surname><![CDATA[Lysak]]></surname>
<given-names><![CDATA[H.]]></given-names>
</name>
<name>
<surname><![CDATA[Korol]]></surname>
<given-names><![CDATA[S.]]></given-names>
</name>
<name>
<surname><![CDATA[Zembytska]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Gamification in the Informal Learning Space of Higher Education (in the Context of the Digital Transformation of Education)]]></article-title>
<source><![CDATA[Postmodern Openings]]></source>
<year>2022</year>
<volume>13</volume>
<numero>1</numero>
<issue>1</issue>
<page-range>330-50</page-range></nlm-citation>
</ref>
<ref id="B27">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Smith]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
<name>
<surname><![CDATA[Snow]]></surname>
<given-names><![CDATA[P.]]></given-names>
</name>
<name>
<surname><![CDATA[Serry]]></surname>
<given-names><![CDATA[T.]]></given-names>
</name>
<name>
<surname><![CDATA[Hammond]]></surname>
<given-names><![CDATA[L.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[The Role of Background Knowledge in Reading Comprehension: A Critical Review]]></article-title>
<source><![CDATA[Reading Psychology]]></source>
<year>2021</year>
<volume>42</volume>
<numero>3</numero>
<issue>3</issue>
<page-range>214-40</page-range></nlm-citation>
</ref>
<ref id="B28">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Swacha]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[State of Research on Gamification in Education: A Bibliometric Survey]]></article-title>
<source><![CDATA[Education Sciences]]></source>
<year>2021</year>
<volume>11</volume>
<numero>2</numero>
<issue>2</issue>
<page-range>69</page-range></nlm-citation>
</ref>
<ref id="B29">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Taboada]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
<name>
<surname><![CDATA[Cartwright]]></surname>
<given-names><![CDATA[K. B.]]></given-names>
</name>
<name>
<surname><![CDATA[Hancock]]></surname>
<given-names><![CDATA[G. R.]]></given-names>
</name>
<name>
<surname><![CDATA[Klauda]]></surname>
<given-names><![CDATA[S. L.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Beyond the Simple View of Reading: The Role of Executive Functions in Emergent Bilinguals&#8217; and English Monolinguals&#8217; Reading Comprehension]]></article-title>
<source><![CDATA[Reading Research Quarterly]]></source>
<year>2021</year>
<volume>56</volume>
<numero>S1</numero>
<issue>S1</issue>
<page-range>S45-64</page-range></nlm-citation>
</ref>
<ref id="B30">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Wolf]]></surname>
<given-names><![CDATA[C.]]></given-names>
</name>
<name>
<surname><![CDATA[Joye]]></surname>
<given-names><![CDATA[D.]]></given-names>
</name>
<name>
<surname><![CDATA[Smith]]></surname>
<given-names><![CDATA[T. W.]]></given-names>
</name>
<name>
<surname><![CDATA[Fu]]></surname>
<given-names><![CDATA[Y.]]></given-names>
</name>
</person-group>
<source><![CDATA[The SAGE Handbook of Survey Methodology]]></source>
<year>2016</year>
<publisher-name><![CDATA[SAGE Publications Ltd]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B31">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Yanes]]></surname>
<given-names><![CDATA[N.]]></given-names>
</name>
<name>
<surname><![CDATA[Bououd]]></surname>
<given-names><![CDATA[I.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Using gamification and serious games for English language learning]]></article-title>
<source><![CDATA[2019 International Conference on Computer and Information Sciences, ICCIS 2019]]></source>
<year>2019</year>
<page-range>1-6</page-range></nlm-citation>
</ref>
</ref-list>
</back>
</article>
