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Revista InveCom

On-line version ISSN 2739-0063

Abstract

BASTIDAS GONZALEZ, Luis David; ROMERO FERNANDEZ, Dayse Margot; LOMELI RODRIGUEZ, Sandra Eva  and  YANEZ PROANO, Verónica Alexandra. Using gamification to promote the learning of research skills in university students: a systematic review. Revista InveCom [online]. 2025, vol.5, n.1, e501100.  Epub Dec 02, 2024. ISSN 2739-0063.  https://doi.org/10.5281/zenodo.12696444.

Research is a fundamental skill for the construction of innovation and knowledge acquisition competencies in university students, therefore, this study aims to analyze the use of gamification strategies for the construction of research skills in university education. For this purpose, a systematic review is carried out that determines the search for studies carried out in the last five years and that contributes significantly to the discussion regarding pedagogical proposals from the game and the associated elements that construct learning in research. The systematic review is developed in academic databases, such as: Dialnet, Redalyc, Scielo and Google Scholar, taking into account Latin American countries and delimiting only the university context. As a result, it is stated that the strategies for using gamification for investigative skills are... which is why it is essential that it be applied autonomously by university students.

Keywords : investigative skills; gamification; learning.

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