SciELO - Scientific Electronic Library Online

 
vol.5 número3El uso de Chatbots en el aprendizaje de idiomas: una revisión sistemáticaManejo de la conducta de pacientes con Síndrome de Down en odontopediatría: una revisión sistemática índice de autoresíndice de assuntospesquisa de artigos
Home Pagelista alfabética de periódicos  

Serviços Personalizados

Journal

Artigo

Indicadores

Links relacionados

  • Não possue artigos similaresSimilares em SciELO

Compartilhar


Revista InveCom

versão On-line ISSN 2739-0063

Resumo

BUENDIA CUEVA, Gissela Isabel; TASAYCO DIAZ, Ana Patricia  e  MENACHO RIVERA, Alejandro Sabino. Gamification and technology in early childhood education: a systematic review. Revista InveCom [online]. 2025, vol.5, n.3, e050381.  Epub 15-Maio-2025. ISSN 2739-0063.  https://doi.org/10.5281/zenodo.14549138.

This study examines the incorporation of technologies in gamification applied to preschool education, highlighting its potential to enrich learning and promote the comprehensive development of children from an early age. Through a qualitative methodology, supported by a systematic literature review following the PRISMA protocol, ten articles published between 2019 and 2024 in indexed databases such as Scopus and SciELO were analyzed. The selected studies explore the impact of technological tools and gamified strategies in educational environments, with a focus on their effects on children's cognitive, emotional and academic development. The results highlight that gamification, supported by educational applications and interactive platforms, promotes more motivating and effective learning. In addition, the growing interest in early literacy in artificial intelligence (AI) and the development of computational thinking is highlighted, favoring the acquisition of logical and problem-solving skills. However, the need to adapt these tools to the cultural and educational particularities of each context was also identified, as well as to adequately train educators for their correct implementation.

Palavras-chave : gamification; educational technology; early childhood education; cognitive development.

        · resumo em Espanhol     · texto em Espanhol     · Espanhol ( pdf )